Friday, October 16, 2009

Second Session

Having taken a nap, eating a small late lunch and walking and feeding of the pets, I am ready for a second session of work.

I heard from Sue this morning. The dealers room at FurFright had just opened and she was girding herself for the day. I missed getting her that first cup of coffee this morning.

I have finished the standard "civilians" as monsters. That will help with the final layouts for the villages, shops and other fun encounters. I go a few of the web pages done. Dodging has had a lot of questions so I got a special Dodge FAQ done for the rules. It seems like these writing pieces take me forever, even though each is quite small. Oh well.

In this second session I need to start writing up the different Zombie types. We have a lot of different brain eaters wandering the world. I need to start finalizing the Item sheets and get them ready for the big upload, along with the pages for these sheets. We are going to have a nice long list of items. I am wondering about doing and publishing some of these early. Many of them would work as is for DS and could be done as Universal RPG item cards, even with the Crypt Crawl stats on them.

Well, back to work for me, I will sip down this coffee and compose my mind.

24 hours without my Sue

I am up and moving. Dog and cat walked, fed and talked to. Spoke with Sue last night. She is at the FurFright Hotel and doing fine. The drive was straight forward.

My cookies turned out really good, but I think they are too sweet. At 150 calories each I ate a pile and froze half for when Sue gets home. I need to look into some changes in the recipe, maybe some milk instead of a cup of butter, and more cinamon. I will work on it.

Continued work on the Crypt Crawl RPG game. I have opened a Blog for the new game. This is a link to it and on the Crypt Crawl Page the Crypt Crawl Updates link leads to the blog. I have also started filing in some of the specific sheet pages on the download page. What is added are Info Links. These pages talk about the specific sheets. I need to have these in place for the grand November 1st uploading.

Next up I will be going to our in house wiki and updating some of the FAQ's. These will be poured into a pdf for the downloads.

More later.

Thursday, October 15, 2009

Sue is on her way to FurFright.

OK, I am here at home, alone, ready for some partying. Oh, wait, she took the car. Oh, well, I'll just. But wait some more, I like partying with Sue... what is the sense of a party without Sue?

I guess I will get some Crypt Crawl work done, in fact, I just finished laying out the first 20 monsters for the Crypt Crawl Monster Parade One.

I also started some chicken in the slow cooker. I am having sandwiches and more with chicken. I have a hankering for cookies. Can't work now, time to bake!

Monday, October 12, 2009

More done, more enjoyed.

Saturday and then Sunday evening I spent with my Sue. Fun. Sunday night we watched a couple of old Farscape episodes. The best part was doing it with Sue. Well plotted show. I wonder what it would take to run an rpg campaign with the fun and wonder of some of these shows. The closest I have come so far is podcasting.

I have actually finished the web site layout for Crypt Crawl. It will probably still have a few tweeks, but the format is there. You can look over the place by using this link.

At this time there are about 240 player cards for Crypt Crawl. The original DS had 270 cards, but they were both GM and player cards. So, at 240 rpg player cards we are closing in on as many player cards as DS and Kanchaka combined. It should be a good start.

Wednesday, October 7, 2009

Sleepy me.

I am not sure why I am sleeping so much, but I am feeling better, just tired. *sigh* Such is life.

Had a lot of fun Tuesday night running the Crypt Crawl game. The holes in the game are closing up nicely. We are working on the presentation and wrap up for the rules. Among those thoughts is finding memorable name for important rules features.

The Terrible Two's. Not good to roll a "2" on 2d6. You are stunned, surprised, or just bemused. You will use your actions to "Recover", then you are back to normal.

Streaks. Rolling a 10, 11, or 12 is good. You are on a streak. You will roll another 2d6 and add it to the result. Oh, 10, 11, 12 again? Keep the streak going! An initiative roll of 29 really happens. 50 plus damage in a swing? yup. A defense roll of 34, sure, why not.

The Defensive part of combat has changed in Crypt Crawl. Every time you get physically hit you get a 2d6 Defense Roll. No set number. A Terrible Two equals no (zero) defense... Armor has to be Activated by using an Action. If you have an Active Armor number, it is added to the 2d6 roll... If you use an Action to Parry you get to add the Parry adding the Parry Values of your equipment.

And finally, the third pic from our last game.

photocc1

Thursday, October 1, 2009

Hmmm, no wonder I have been feeling out of it.

I appear to be trying to turn this chilly, damp, drizzly weather into a lung infection. Getting congestion etc. I have been taking nutmeg for the past few hours and it has the congestion on the run.

My mind has been going over this weeks Crypt Crawl game with a smile. Our outdoor tabletop adventuring worked just fine. The players finished off Mordig's Labyrinth and killed the demon, earning them a Demon Heart Gem. You don't really gain anything from the Gem, but it is a good trophy. Now I need to write up the entire adventure so I can post it on November first with the Beta release.

I just finished the first draft of the next dungeon. I am also drafting a series of "bad guys" to release for the GM. I am going to put each one on an individual page so a notebook can be made. In the adventures and encounters I can put in just the stats for the bad guys, knowing the full work-up is available to the GM. It is even easier to create monsters in Crypt Crawl than it is in DS. I have written up the point guidelines for monster creation and those will go up with the Beta. It will help the GM to create unique monsters of their own.

Well, today I will be slowly working on several projects, including putting up the three new DS cards. I am thinking I will carve out some cuddle time with Sue while I'm at it. Hey, feeling poorly has to have some benefits!

Monday, September 28, 2009

Bread and donuts, let the baking start

I tried making fried donuts on saturday. They turned out OK, but they need work.

Sunday I made bread while working on the web page. I have to be sure that I have an alarm set to keep track of the bread as it, and I, work. It turned out better than the week before. I have started tweeking the recipe. I added a bit of ground flax and changed the rise times. Once I get it working to my satisfaction I will add pics and recipe.

Monday and Tuesday are Crypt Crawl days for me. It is coming along nicely. There will be about 200 player cards available. The religious background for the world is also going to be ready, at least in an outline form. We can add minor and local Deities as they are met. I am making serious notes on the scenarios and adventures we are now running so we will have something to run up with the beta.

I am not at peak efficiency today, last night we had some thunder and lightning, it kept Mocha on edge and, well, she did not want to be up alone... So my sleep got shortened. Oh well, she is a good dog, so I will live with it.

Sunday, September 27, 2009

Sunday, and another week begins

It has been an interesting week. I am getting a good deal of "behind the scenes" work done here at the secret clanhold. A good deal of work has to be done to get the Crypt Crawl website up and ready. I think I'm about to learn a few things about sub-domains.

I fired up one of the older computers this morning to increase my insanity and the first thing that come up is a message that says, in essence, "hey buddy, there is a server here that wants to know who the heck I am. Do you want me set up to work with the server?" In less than five minutes it was set for internal e-mail, chat, blogging and house wiki. It is amazing how far server software has come since I was an "administrator" last.

Sometimes I feel like I never left college. The degrees I have don't seem to be worth the powder to blow them up in todays environment.

Sue and I are getting to spend a bit more time together with the use of the server, and I like that!

Well, bread is calling me, so I have to take a baking break. I'm reasonably happy with where I am on the bread. I will be fine tuning the mix as I go along. Maybe in a month I'll have it worked out to my satisfaction.

Wednesday, September 23, 2009

It Works! but I have halted.

It took a lot of hours to get the beta adventure, cards and rules far enough along to get a fair test started. By the time I got done writing up the post game notes last night I had finished my 40 hour week of work. When I awoke this morning my mind froze up solid.

Sooo, the dishes are done, I tore apart the davenport, washed it inside and out, reassembled it, and the bread just came out of the oven. Ohh, we finally have a new oven, I can bake again.

At the end of last week I installed our server software and got it running. The wiki's blogs, internal chats, etc are already helping Sue and I work on mutual writing projects. My writing tends to be more like spoken word and that is a different science than writing. However, it is giving Sue a core that she is able to rapidly rewrite into something better.

Anyway, maybe I will go make some donuts, all my thinking is done.

Monday, September 21, 2009

Monday Morning and Just Starting

I rolled out of bed at 8:10 AM this morning. Five hours later I have finished my house cleaning and morning home work.

My work plans for today is to get the Beta Crypt Crawl as close to ready to play as possible. I have most of the cards printed. I have to work on the items and cut and sort them all. By tomorrow night I also need to have a written adventure as well. When we post the Beta we will need scenarios, and a starter village, for the GM's to work with. We want to try avoid making the GM's guess what we mean. The only way to do that is to have scenarios, towns, monsters, mythology and history ready in a basic form. We can fill in details as we develop the system.

What it amounts to is that Sue and I are spending almost all of our efforts on her art business, web work, house work, podcasting and Crypt Crawl. We are relying on the community to feed us DS ideas to pass on.

Well, back to Crypt Crawl... This evening I have two hours scheduled for podcasting.