I have spent most of the past week in a depression, you know, that feeling that nothing is going to work out. It tries to get you to sit on your butt, eat and do nothing. Which brings on the nothing works ending. I do not know why this is going on and I really do not care what causes it.
I have forced myself to get work done and move on. Still depressed. So, I have decided that this is the time to add an exercise routine at least twice a day. May as well have a reason for being depressed. As they say "The beatings will continue until moral improves."
Now is time for an experiment. I am wondering if I can add a paypal button for selling something here in the blog posting. I had the special up for 10 DS Booster Displays for $125.00 last weekend, so I went and got the code for that one. I choose ten Booster Displays because they will fit in a single Flat Rate box, easy for me to pack ten. Here we go:
Blog Special. Ten Dragon Storm Booster Displays $125.00
Tomorrow I can try going in to my blog program and delete this as an edit function. Let us see how this looks.
Have a good Day!
Sunday, December 6, 2009
Morning Exercise, Routines and Depressions
Labels:
blogs,
Dragon Storm,
fantasy,
game,
mark ellis harmon,
RPG,
Susan Van Camp
Saturday, December 5, 2009
OK. I have been quiet.
I have been a bad boy. No blogs for a few days. I'll do better, really.
We are finally getting caught up with our set printer. The last sets got here late friday, so the backorders will ship Monday. I need to create an inventory system for these as there are some timing issues I need to work out. The easiest way will be to use the PayPal inventory function on line. The trick will be that whenever we have mail-orders or Con sales I will have to go on-line afterwards and adjust the inventory, that will be an extra step. If I kept the inventory in-house I would have to adjust that inventory every time there was an on-line sale, so there really is not a better way. Plus you would see on the on-line order that it was out-of-stock. I can even have the paypal system e-mail us when we get low. Now, I need to do a full inventory and get it done.
I got a lot of work done on Susan's new site using CSS etc. I got 150+ pages completed this week. A lot of time used up, but I am happy with how it is going. I am also redoing the art pictures to include keywords and all of that happy stuff. Once I get this done I can also use it as a crude way of checking our convention print books and keeping them up to date.
The big mission for our saturday off is going to be finding out about Shirataki noodles. Soluble fiber, no carbs or calories. We need a sample to try out. Interesting looking stuff. I'll let people know what we think about it, especially the taste, if anyone wants to know. These people sell the stuff, so they have to be eyed skeptically, but they do link to a good number of external studies.
Well, that is it for now.
We are finally getting caught up with our set printer. The last sets got here late friday, so the backorders will ship Monday. I need to create an inventory system for these as there are some timing issues I need to work out. The easiest way will be to use the PayPal inventory function on line. The trick will be that whenever we have mail-orders or Con sales I will have to go on-line afterwards and adjust the inventory, that will be an extra step. If I kept the inventory in-house I would have to adjust that inventory every time there was an on-line sale, so there really is not a better way. Plus you would see on the on-line order that it was out-of-stock. I can even have the paypal system e-mail us when we get low. Now, I need to do a full inventory and get it done.
I got a lot of work done on Susan's new site using CSS etc. I got 150+ pages completed this week. A lot of time used up, but I am happy with how it is going. I am also redoing the art pictures to include keywords and all of that happy stuff. Once I get this done I can also use it as a crude way of checking our convention print books and keeping them up to date.
The big mission for our saturday off is going to be finding out about Shirataki noodles. Soluble fiber, no carbs or calories. We need a sample to try out. Interesting looking stuff. I'll let people know what we think about it, especially the taste, if anyone wants to know. These people sell the stuff, so they have to be eyed skeptically, but they do link to a good number of external studies.
Well, that is it for now.
Labels:
blogs,
fantasy,
food,
health,
mark ellis harmon,
Susan Van Camp
Monday, November 30, 2009
Monday Morning The Vat was just fine. Reloaded.
We had a good Thanksgiving. Both of our families were dealt with without any violence. My family can be particularly difficult, but they were good.
With the ongoing changes in search engine tech it is time for me to begin recoding our websites with CSS and html 5 compatability. For years I have just been wedging stuff into the sites wherever I can make it go. The web maintenance end of this operation is really nearly a full time job in itself. I am going to start with the Art by SVC site. I am focusing on getting templates in place so I can build the site faster and be able to add to it with more ease. I also want to make our Google Ads, Stevia, Apple and PetSmart ads fit in better. We make very little from them but it does pay our webserver fees in the fall. Every little bit helps.
With the ongoing changes in search engine tech it is time for me to begin recoding our websites with CSS and html 5 compatability. For years I have just been wedging stuff into the sites wherever I can make it go. The web maintenance end of this operation is really nearly a full time job in itself. I am going to start with the Art by SVC site. I am focusing on getting templates in place so I can build the site faster and be able to add to it with more ease. I also want to make our Google Ads, Stevia, Apple and PetSmart ads fit in better. We make very little from them but it does pay our webserver fees in the fall. Every little bit helps.
Labels:
Crypt Crawl,
fantasy,
Flint,
mark ellis harmon,
Susan Van Camp
Thursday, November 26, 2009
Susan's Black Friday Sale Experiment.
Dragon Storm Booster ten packs $125.00 each.
The Order Page is right here. Check it out.
Twelve different 5x7 unmatted prints at $6.00 each
The Order Page is right here. Check it out.
Twelve different 5x7 unmatted prints at $6.00 each
Labels:
art,
Dragon Storm,
mark ellis harmon,
Susan Van Camp
Tuesday, November 24, 2009
Good Morning! We started talking already.
Sue is relaxing, the foot rubs, breakfast in bed, forced exercise and more are having a positive effect. Mocha and Mac are assisting in their own ways. Mocha is taking Sue for walks and Mac is forcing Sue to sit by pinning her in a chair. It does not get any better than that.
We started talking about the publishing issues facing us. The only really firm thought we have is that some projects will have to be classified as "tinker" projects. That means giving them a very low priority and to avoid feeling bad if they do not get done. Good start. Next we need to create a full list of the projects and evaluate each.
We started talking about the publishing issues facing us. The only really firm thought we have is that some projects will have to be classified as "tinker" projects. That means giving them a very low priority and to avoid feeling bad if they do not get done. Good start. Next we need to create a full list of the projects and evaluate each.
Labels:
health,
home,
mark ellis harmon,
Susan Van Camp
Monday, November 23, 2009
Relax and Contemplate
We have finally exited the hectic, for us, nine months of the year. I am taking some time to pamper my Sue, and once she is relaxed we will take a look back at the past season and begin looking at what we can do in the coming 2010 season. The year has been a treat for us. Sure there were some rough spots, but that is what makes life interesting.
I have managed to do about half of what I wanted to in 2009. And even then I was too often forced to finish projects with more haste than would be prudent.
It seems to me that I am going to have to look over all of the projects and determine which to get done this next year and which we put off to 2011, or even later. We have an art business, game business, broadcast business, programming business and web business to look at. Each could easily consume all of our time. Sometimes by spreading ourselves over such a territory we do not meet our own standards, yet each has a place in paying the bills. If we drop one will we replace the lost income by refocusing our thinking? That is a tough question to answer.
Oddly, I am looking forward to the next year of work, even if we continue to be Jacks-of-all-trades.
I have managed to do about half of what I wanted to in 2009. And even then I was too often forced to finish projects with more haste than would be prudent.
It seems to me that I am going to have to look over all of the projects and determine which to get done this next year and which we put off to 2011, or even later. We have an art business, game business, broadcast business, programming business and web business to look at. Each could easily consume all of our time. Sometimes by spreading ourselves over such a territory we do not meet our own standards, yet each has a place in paying the bills. If we drop one will we replace the lost income by refocusing our thinking? That is a tough question to answer.
Oddly, I am looking forward to the next year of work, even if we continue to be Jacks-of-all-trades.
Sunday, November 22, 2009
Sunday Morning
Saturday at MWFF went good for Sue. She sounded both cheerful and tired last night. She is spending nights doing commissions and tagging on a couple of hours sleep, then back to the dealers room. I am hoping she can drive home tonight at the end of the Con. I want to see her.
I am continuing to build the resources for scenario and town building for the Go Time/Crypt Crawl system. I keep getting ideas as I work, so I have started on an article of when a GM really should and should not call for a contest roll. I know most of our GM's have this knowledge already, but some are confused by the question.
I am working on a new Con List page for next year. I will be adding it soon.
Mocha has just come up to let me know I need a walk...
I am continuing to build the resources for scenario and town building for the Go Time/Crypt Crawl system. I keep getting ideas as I work, so I have started on an article of when a GM really should and should not call for a contest roll. I know most of our GM's have this knowledge already, but some are confused by the question.
I am working on a new Con List page for next year. I will be adding it soon.
Mocha has just come up to let me know I need a walk...
Labels:
convention,
Crypt Crawl,
mark ellis harmon,
RPG,
Susan Van Camp
Saturday, November 21, 2009
I can not help myself
Sometimes the Onion has an interesting take on life, and the world around us. So, here is a link:
Area Man Passionate Defender Of What He Imagines Constitution To Be
Area Man Passionate Defender Of What He Imagines Constitution To Be
Good Morning! and a few other thoughts.
I heard from Sue late last night and she is happy with the responses of patrons at Midwest Furfest. It is going very well.
For myself I am finally beginning to enjoy this "lonely" time. It takes me a couple of days to adjust. I have done a lot of reading the last couple of days and it has brought me to think about writing a couple of articles.
One is on the handling of "clues" when running RPG games. I would argue that clues come in two flavors: necessary and luxury. Some clues are essential to the success of the party. These clues need to be delivered by the GM. That means that the characters must get the necessary clues by using their skills, no matter what the dice say. They need to be able to read the sign, or find the notes, or solve the puzzle. The luxury clues can be missed, they are not essential, just nice to have.
I think that I need a way in the adventures I am working on to let the GM know which clues are necessary. I think that having a "Clue" section on the encounter form would give a place to point out the clues. I have just skipped over to my format for encounters and rooms and done some work on it. The sections of a Crypt Crawl/Go Time encounter sheet now look like this:
1. Quick Looks: (Things the players see without a contest.)
2. Hidden Sights: (Things the players note with a contest.)
3. The Story Here: (To help the GM role-play the encounter.)
4. Clues: (Information necessary for the players to acquire.)
5. Traps: (Natural dangers and set dangers that can hurt the characters.)
6. The Opposition: (The opposition is to be overcome by combat or role-playing.)
7. The Friendlies: (The potential friendlies involved.)
8. Obvious Treasure: (Right out in the open, no roll needed.)
9. Found Treasure: (Hidden treasures, roll needed to find.)
10. Special Treasures: (Treasures that have a special significance, such as Relics. Easy to find.)
Everything takes more time to do than one expects. Writing, in particular, may go easily or it may fight back. Sometimes I spend hours on a short work and other times it seems to flow. I am never sure when to "give up" and move on, returning to the pieces I am stuck on later.
For myself I am finally beginning to enjoy this "lonely" time. It takes me a couple of days to adjust. I have done a lot of reading the last couple of days and it has brought me to think about writing a couple of articles.
One is on the handling of "clues" when running RPG games. I would argue that clues come in two flavors: necessary and luxury. Some clues are essential to the success of the party. These clues need to be delivered by the GM. That means that the characters must get the necessary clues by using their skills, no matter what the dice say. They need to be able to read the sign, or find the notes, or solve the puzzle. The luxury clues can be missed, they are not essential, just nice to have.
I think that I need a way in the adventures I am working on to let the GM know which clues are necessary. I think that having a "Clue" section on the encounter form would give a place to point out the clues. I have just skipped over to my format for encounters and rooms and done some work on it. The sections of a Crypt Crawl/Go Time encounter sheet now look like this:
1. Quick Looks: (Things the players see without a contest.)
2. Hidden Sights: (Things the players note with a contest.)
3. The Story Here: (To help the GM role-play the encounter.)
4. Clues: (Information necessary for the players to acquire.)
5. Traps: (Natural dangers and set dangers that can hurt the characters.)
6. The Opposition: (The opposition is to be overcome by combat or role-playing.)
7. The Friendlies: (The potential friendlies involved.)
8. Obvious Treasure: (Right out in the open, no roll needed.)
9. Found Treasure: (Hidden treasures, roll needed to find.)
10. Special Treasures: (Treasures that have a special significance, such as Relics. Easy to find.)
Everything takes more time to do than one expects. Writing, in particular, may go easily or it may fight back. Sometimes I spend hours on a short work and other times it seems to flow. I am never sure when to "give up" and move on, returning to the pieces I am stuck on later.
Labels:
convention,
Crypt Crawl,
fantasy,
mark ellis harmon,
RPG,
Susan Van Camp
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