Defense is the targets basic ability to deflect damage from physical, mental and magic damage. The character's card Defense is subtracted from all damage that targets Health Points. Additional Defense for specific types of damage, such as physical, spells, warp or od, comes from equipment worn, active spells and the powers and skills of the character. The attacking items, spells etc. may have special rules relating to Defense on them and they would supersede the General Defense rule here.
The maximum Defense that may be applied to any single damage dealing attack is 10. Even if equipment, spells and Powers give a greater number, Defense is capped at 10.
NOTE: This is different than the DS system. First, it is designed to be simpler in that it seperates DEF from outside items and the cards basic DEF. Second, it applies across the board to all damage, simplifying the use. Third, because it is used universally it will be smaller. Natural DEF will rarely go beyond 3. Fourth, DEF is capped at 10. This is essentially a way to keep danger in every encounter, no matter the characters experience and the characters value. It also gives everyone a chance to help, no matter how inexperienced they are.
Thursday, September 25, 2008
More Core Game Stats Talk
Labels:
Dragon Storm,
fantasy,
mark ellis harmon,
prismatics,
RPG,
science fiction,
Susan Van Camp,
tark,
three worlds
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2 comments:
ok so if DEF is capped at 10 is all damage capped at something or are you making it easier to just one shot a character to complete death?
This will force us to be careful with damage dealing in the core rules. It sets, in a way, a ceiling we will have to be aware of and design for.
This is a good point at which to clearly state:
Dragon Storm will not be changed by these rules. Dragon Storm is an advanced game and we will not even try to make it change. Trying to simplify DS at this point would be crazy, so we won't. DS will stay just as it is. At the same time we will not force the simple core rules cover DS either.
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