Showing posts with label tark. Show all posts
Showing posts with label tark. Show all posts
Tuesday, November 18, 2008
I find myself wondering how
I find myself wondering how to divide my blogging entries. The purposes of blogging is many fold, at least, it is for me. If you have any thoughts to add, please do.
First, I want to keep in touch with the people I know. I have friends from across the country and I enjoy reading their blogs as to what is happening. It gives me the feeling that I am staying in touch without interfering with their lives by taking up unwanted time. I have a number of personal blogs that I follow. If you want to let me know about your blog drop me a note at markharmon@mac.com. Intrinsic with this I want to keep interested people up on my life, which is here at my Daily Blog.
Second, I want to pass on our game data. That is DS, Prismatics, Tark, unnamed and Furzz at this point. There is just too much in our brains and not enough out there for you guys. The way I enjoy the most is to do podcasts. I feel better doing the "bardic" tradition than I do writing, and I like it. If I'm not enjoying these things then why do them? I have started using the LJ Journal for the primary release point for DS, but what do I do with the rest? I am nibbling away at a Core rules system for new games and I want to find a place to discuss those that makes sense. I can use help making sure they are clear. I am thinking I'll do that over at the Mark's Madness blog.
If you are confused, as I am, about where our "stuff" is you can find a page of our links right about here. I think of it as the central Empire of links.
Right now my mind has started to wander, so I will work on this again for the next post. In the mean time, if you have any suggestions, I would be glad to hear them, comment, comment, comment.
What the heck do you people want to see/read/hear?
First, I want to keep in touch with the people I know. I have friends from across the country and I enjoy reading their blogs as to what is happening. It gives me the feeling that I am staying in touch without interfering with their lives by taking up unwanted time. I have a number of personal blogs that I follow. If you want to let me know about your blog drop me a note at markharmon@mac.com. Intrinsic with this I want to keep interested people up on my life, which is here at my Daily Blog.
Second, I want to pass on our game data. That is DS, Prismatics, Tark, unnamed and Furzz at this point. There is just too much in our brains and not enough out there for you guys. The way I enjoy the most is to do podcasts. I feel better doing the "bardic" tradition than I do writing, and I like it. If I'm not enjoying these things then why do them? I have started using the LJ Journal for the primary release point for DS, but what do I do with the rest? I am nibbling away at a Core rules system for new games and I want to find a place to discuss those that makes sense. I can use help making sure they are clear. I am thinking I'll do that over at the Mark's Madness blog.
If you are confused, as I am, about where our "stuff" is you can find a page of our links right about here. I think of it as the central Empire of links.
Right now my mind has started to wander, so I will work on this again for the next post. In the mean time, if you have any suggestions, I would be glad to hear them, comment, comment, comment.
What the heck do you people want to see/read/hear?
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Thursday, September 25, 2008
More Core Game Stats Talk
Defense is the targets basic ability to deflect damage from physical, mental and magic damage. The character's card Defense is subtracted from all damage that targets Health Points. Additional Defense for specific types of damage, such as physical, spells, warp or od, comes from equipment worn, active spells and the powers and skills of the character. The attacking items, spells etc. may have special rules relating to Defense on them and they would supersede the General Defense rule here.
The maximum Defense that may be applied to any single damage dealing attack is 10. Even if equipment, spells and Powers give a greater number, Defense is capped at 10.
NOTE: This is different than the DS system. First, it is designed to be simpler in that it seperates DEF from outside items and the cards basic DEF. Second, it applies across the board to all damage, simplifying the use. Third, because it is used universally it will be smaller. Natural DEF will rarely go beyond 3. Fourth, DEF is capped at 10. This is essentially a way to keep danger in every encounter, no matter the characters experience and the characters value. It also gives everyone a chance to help, no matter how inexperienced they are.
The maximum Defense that may be applied to any single damage dealing attack is 10. Even if equipment, spells and Powers give a greater number, Defense is capped at 10.
NOTE: This is different than the DS system. First, it is designed to be simpler in that it seperates DEF from outside items and the cards basic DEF. Second, it applies across the board to all damage, simplifying the use. Third, because it is used universally it will be smaller. Natural DEF will rarely go beyond 3. Fourth, DEF is capped at 10. This is essentially a way to keep danger in every encounter, no matter the characters experience and the characters value. It also gives everyone a chance to help, no matter how inexperienced they are.
Labels:
Dragon Storm,
fantasy,
mark ellis harmon,
prismatics,
RPG,
science fiction,
Susan Van Camp,
tark,
three worlds
Friday, September 19, 2008
Next Stat: Ranged
The Ranged stat is intended to reflect the effectiveness of the character with missle type weapons ranging from slings, bows, javelins, beer mugs, blasters and slug throwers. The Ranged stat would be added to all ranged attacks.
NOTES:
The card stats will be primarily for combat and what you add to the character will be the role-playing skills.
Most role-playing bonuses will be in the cards/skills that the character adds.
Special situation contest rolls will have there own section in the rules. We can collect the questions from you guys and then do a list of "if this, then roll this"
NOTES:
The card stats will be primarily for combat and what you add to the character will be the role-playing skills.
Most role-playing bonuses will be in the cards/skills that the character adds.
Special situation contest rolls will have there own section in the rules. We can collect the questions from you guys and then do a list of "if this, then roll this"
Labels:
Dragon Storm,
fantasy,
mark ellis harmon,
Mark Harmon,
RPG,
Susan Van Camp,
tark,
thoughts,
three worlds
Thursday, September 18, 2008
More Stat Talking: Melee
Melee as a Stat. Melee is intended to represent the characters skill bonus in melee combat. It may be strength or natural skill that is used to do damage in melee combat.
Labels:
Dragon Storm,
fantasy,
mark ellis harmon,
prismatics,
RPG,
science fiction,
Susan Van Camp,
tark,
three worlds
Tuesday, September 16, 2008
Card Value
Ongoing Game notes, look below if this does not make sense by itself.
The Card Value may be in terms of Card Points (CP), Experience (EX), or monetary (GP).
Card points means it can be used by/added to a character or Cast member. When used by a Cast member it is also the EX Value.
Experience value is the points awarded for encountering the card during play. This is usually found on a Cast Member, Location or Trap. We use encountering to express that surviving can teach as much as winning.
GP. Gold is the basic monetary unit in the system, although it could be Credits etc. These are things you buy.
The Card Value may be in terms of Card Points (CP), Experience (EX), or monetary (GP).
Card points means it can be used by/added to a character or Cast member. When used by a Cast member it is also the EX Value.
Experience value is the points awarded for encountering the card during play. This is usually found on a Cast Member, Location or Trap. We use encountering to express that surviving can teach as much as winning.
GP. Gold is the basic monetary unit in the system, although it could be Credits etc. These are things you buy.
Labels:
Dragon Storm,
fantasy,
mark ellis harmon,
prismatics,
RPG,
science fiction,
Susan Van Camp,
tark,
three worlds
Monday, September 15, 2008
Wildly Meandering Mind
I am slowly expanding the "stuff" I am covering here. The idea that I post my thoughts means that I post what I'm thinking about. If you get confused by the range of topics, well, thats where my mind seems to have travelled.
Since I am having trouble getting back to the Mark's Mysteries podcast I have started putting up links to interesting podcasts on that blog. At least it is one less thing for here.
I have been very slowly working on the Susan Van Camp core rules system for RPG's. We actually have three games we would really like to do, but we need a simple format to pour them into. (Prismatics, Three Worlds, Questing are Alpha titles.)
The starting point is to create a set of characteristics that can be easily explained to new people and will cover fantasy, science fiction and other genres. What we have so far is on the card sample you are about to look at. I'll go into more details as I go along. I may need to create a blog just for covering the progress on the core rules.

Well then, Have a good one all!
Since I am having trouble getting back to the Mark's Mysteries podcast I have started putting up links to interesting podcasts on that blog. At least it is one less thing for here.
I have been very slowly working on the Susan Van Camp core rules system for RPG's. We actually have three games we would really like to do, but we need a simple format to pour them into. (Prismatics, Three Worlds, Questing are Alpha titles.)
The starting point is to create a set of characteristics that can be easily explained to new people and will cover fantasy, science fiction and other genres. What we have so far is on the card sample you are about to look at. I'll go into more details as I go along. I may need to create a blog just for covering the progress on the core rules.

Well then, Have a good one all!
Labels:
Dragon Storm,
fantasy,
mark ellis harmon,
Mark Harmon,
RPG,
Susan Van Camp,
tark,
thoughts
Tuesday, April 8, 2008
A bit slow right now

I am moving a bit slow at the moment. I'm afraid that the wet, warm weather is setting off my Allergies and bringing my some nice headaches, sniffles, sneaezing and watering eyes. Such is life. I think Trouble has caught my allergies as he helps me sneaze when we go out to walk. The solution, of course, is to stop letting all that nasty air from the outside world into the house and just stay inside. I mean, what is out there that I can't see on video from the computer. Maybe a floating webcam..... I have to check that out.
Sue has gotten me the art for the language cards. I've checked the comments and it looks like they are ready to go. The art above is for common languages. Now I need to assemble the cards and get them up. A webpage and podcast should be done on these as well.
We had a good Tark idea session on Sunday. I think that in a couple of months I may be able to move it to a beta version. That assumes that I can continue to devote substantial time to the project. I'm not sure that with the Con season coming on I can do that. We will see.
Right now I need to get some more stuff up on e-bay to get the money my Uncle Sam wants..... I just luv those special holidays.
Labels:
blogs,
dog,
Dragon Storm,
fantasy,
mark ellis harmon,
Mark Harmon,
pets,
Podcast,
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Susan Van Camp,
tark,
three worlds
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