Wednesday, April 29, 2009

We Played!

The game went very well. The new tweaks work. I am really excited by what we have here, but I have to be careful not to jump the gun. If I put up the alpha game too soon it will be too confusing to be given a good play. Most of it is in crude notes and in my head.

After lasts nights game and discussion I was able to write an understandable and comprehensive description of the combat phases. I will also be able to get a good combat resolution description done from the game last night. We are doing this in a much more detailed way than we did with DS. It is easier for the GM to control the game this way.

I am on pins and needles waiting to see if we get pre-orders for the new card sets. I only put them up yesterday, so I am in for a lot of finger twisting waiting to see what happens. I can't help it, I'm excited by the prospects and I'm really hoping people put up money for the sets.

Well, back to work.

6 comments:

Anonymous said...

Crossing fingers and toes for good luck with the sets!

So when will the next play test session be? Here's to hoping that things keep progressing along smoothly so that we all can be introduced to the new level of insanity that we have come to love...

MarkEllisHarmon said...

I'm like a little kid at Christmas on the sets. I keep checking under the tree for pre-orders. It is silly, but I can't help myself :)

On the games, we will have mini-sessions Friday and Sunday, a real game Tuesday.

I believe that at first there will be some shock over the changes, but once you get over that the similarities kick in and find it fun. It is especially fun to be able to play in a "different" world and still have the familiar contests, cards and 2d6 rolls.

The first change is that we have Guidelines rather than rules. The idea is to really push that the "at table GM's" are the final arbiters of what and how things happen. Half of our players get that message clearly, but the other half get contentious over GM rulings, when they should know better. We are going to be more clear that the Guidelines are for the GM to bend, mold and reinterpret depending on the specific scenario rather than on a global scale.

Chaos rules this cosmos.
The very workings of Reality are suspect.
Your Gamemaster is the Ultimate Guide to the multi-verse.

Anonymous said...

So what you're saying is that the GM is actually "god" for the home campaign multi-verse? *Feeingl like He-man shouting "I have the power"*

MarkEllisHarmon said...

Yes, absolutely.

Frequently the problem characters are facing is augmented by bad magics causing problems and they want to argue about "rules", yet the answer to the "rules" violation is to complete the mission. It sometimes ruins the game for fun-loving GMs, or limits the scenarios they can create. So, if we stress the GM's position, rule lawyers will either play the game, or find a different table.

FirestarAROC4 said...

Death to the Rules Lawyer!!

You can count on our group pre-ordering, it just may take a couple weeks to do so. I will prolly collect and do the pre order for all five of us on one order.

Will the new rules make any of the old cards not usable? Or is it not that drastic of a thing?

MarkEllisHarmon said...

The new game will be a new world. Dragon Storm will not end. So all the cards stay good.

There are a lot of little differences between the two games and it will take tweaking to combine them. It will not be a smooth conversion. I am guessing that some of our more agile math people will come up with conversion numbers so cards and characters can pass back and forth. We will either link to them, or put them on our web site.

We expect people to want to do "crossovers" and that is fine with us. The first Core rules we put out will not have shape shifters, just dead people put back in action.