Monday, July 5, 2010

Dealing with Michigan heat

The heat here is made of "heavy" air. Weighs you down when you are in it for a while. We have moved our operation deeper into the caverns under the clanhold. One bare lightbulb hangs from the rough hewn ceiling. It lights a portion of the area and creates vaguely dangerous shadows when it hits the rock outcroppings from the partially dug cavern.

Really rather a wonderful place. Dark, dank, cool and dangerous. Generally an uplifting type of place.

I have admitted that we are working on the guild on our RPG site. I am expecting those who notice to get concerned, worried, scared and rather wound up. It is all really as simple as it seems. We are working with Russ to spread the workload out among several people. Russ is going to be one of those people. He is one of the new High Councilors. There will be no major changes in the Guild itself. We will just have a volunteer staff instead of a volunteer Russ. Nice sound to that.

Guild Membership Free, new numbers, fill out a form so we can get the membership updated, Monthly email newsletter, wardens are still wardens, guild characters are still guild characters. No trauma involved.


-- Post From My iPad

1 comment:

Anonymous said...

Buddy the Goober Dog is hanging out in his cave here in Ohio. It's dark, it smells like him, and it's right beside an air conditioner vent. Now if only he could get someone to bring the food to him... Mr. Chewy (the world's mightiest hunter in his own mind) could care less about the heat - he is more worried about what ever it is that has moved into my pile of old landscape timbers that needs to go to the dump...