Thursday, January 20, 2011

Blogging at the end of the day

Lately I have had the bad habit of putting off blogging until the end of the day. It would appear that I need a new plan. Every day I schedule more work to be completed than I can get done. So the blogging needs to moved up if I am going to do it regularly.

Set 6 Cast cards have been out of print for a while, so I got the Cast set 6 revised for 2nd edition. The changes are all small, so anyone who already has the cards will not need a new set, the Classic will work just fine. The biggest change is that to make the print larger on the cards most of the background information will be moved to the Guideline PDF. Some restrictions on powers got simplified, but, as I said, these are just tweaks.

Game update:
Tuesday nights warp tree was a hit as an encounter. Well, it at least bemused the players. As they walked along the trail towards Dudley's Roadside Tavern they passed many trees along the way. One of the trees had small bone chips on and in it's limbs. It was very difficult (I used a GM MOD of +12) to see the bone chips. When the tree flipped the bone chips into the air the chips grew to full skeletons on the way down. I decided that growing bones flying through the air would make noise. The characters got to make a listen roll and I used a +0 MOD. Three of them heard the incoming skeletons and reacted normally. One, the scout, heard nothing and therefore had an initiative of three and could only do five things this round.

It was at that point that the players found out the tree could also fire thumb sized nuts at them. I made this a poor attack at 2d6-4. One shot per target per round. If one did damage it exposed that character to the TOX. Well, two things resulted from this, one tattoo burned away and the tree healed a target d6 when I had a Terrible Two.

During the short fight the Tigrean scout pulled out a Great Sword and promptly got a Terrible Two. The character was next to a cliffside on the table so I explained that the sword had struck between two stones and was jammed in real bad. Getting just a little frustrated she Streaked the next round to pull the stone from the rock.. In the meantime there were two skeletons after her and they never hurt her.

By the time Foxy got to Dudley's she was depressed and wanted several drinks. When she got inside she found that there was a Das Karr lady server who was a stunning looker and Foxy did not get the attention she was used to. She sat closely examining her drink.

Jinxus got drunk and "lost" his money. Foxy smelled out a warped Orc spy. The elementalist picked up a farm girl. She had a Great time (Streaking occured) and now he has a contact at Dudley's hamlet. A place to hide and a spy of his own.

Eventually the players remembered they were on a mission, we spent a couple of hours playing in the bar. Next week they will get back to work, maybe even get Jinxus's money back, who knows.

OK, enough. Good Night and Good Gaming.

-- Post From My iPad

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