During any game designed by Susan a Gamemaster is constantly called on to interpret the results of player actions. They use experience, common sense and their understanding of what the chaotic universe is doing currently. Sometimes the GM rulings seem to go contrary to what the player expects. Because this multi-universe is chaotic, even actions performed yesterday may be different today. Susan's rules design creates a multitude of possibilities for every action. To help the players sort through the ever changing universe, we have created an official in-game appeal system for the new games.
- In Game Player Appeal Process -
The player may expend one of her characters actions to perform a rules appeal. The player will state their case as to why they think something different should happen. If other players want to join the appeal and talk, they will also need to expend an Action. The GM will listen to the speeches carefully. At the conclusion of the commentary the GM will thoughtfully consider the players words. The GM will either agree with the player and change the ruling, or they will not. Once the GM has made a second ruling the appeal process is over and the game continues. The appeal is over.
Gamemasters have a tough time in rules discussions during the game. They are usually basing their rulings on factors the characters, and their players, do not know about. To reveal these secrets at the wrong time may well do the game more injustice than justice. For the players part they should be aware that Susan's multi-verse does not have firm laws in place. That means that identical actions are not meant to have identical results all of the time. Your characters are well aware of the anarchy of the universe. The characters are not surprised by the universes mutability, even if the players are.
Obviously this new rule is designed to try to segment rules discussions from the game proper. All Activities in the game require an Action to perform, so we are classifying questioning the universes operation as an activity. If the GM decides in the players favor she may even give back the Action, it all depends on the players attitude.
Commentary: As with all the new rules this one needs a good rewrite. The idea is to keep rules questions from disrupting the game.
Tuesday, August 11, 2009
Every Action in the game must be accompanied by using an Action.
Labels:
creativity,
crpg,
Dragon Storm,
fantasy,
game,
mark ellis harmon,
RPG,
Susan Van Camp
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