I seem to have too many thoughts floating through the old brain bucket. I find myself following one string after another across my mindscape. Unfortunately my attention wanders and I become entranced by another fleeting thought. Well, the result is several dozen unfinished ideas. Far more than I can actually follow.
I will see what I can do about exposing a few of the ideas.
A subject I spent far too much time mulling over is: does one play a character in an alien world or are they playing the rules with a characterization? In one case a person is immersed in the world and they stretch themselves to see from a new viewpoint. In the second the player is surfing the world on top of the rules. Both are valid and fun. In reality the acting community acknowledges these styles as Method Acting and Classic Acting. There are, in both role-playing and acting, a blend of these in every session.
Why, you ask, do you consider such questions? I wandered into this one while I was working on a campaign background for the new game. The players and GM's need different information for different styles. If a player's character is played as if it was a real world, then specific rules references may interfere with there game. At the other end a person riding the rules with glee finds extensive descriptions and emotions a pain, they need the rule to go by. They question for us is how do we balance these demands in setting up everything from a single encounter to a campaign region. To be able to balance our output we need to understand the ways people are using that output.
So, there you go. If I had any sense I would actually review and rewrite these pieces, but I think I will just go on spitting out rough gems rather than carefully polishing them.
Monday, February 22, 2010
Far too much going on in my mind
Labels:
blogger,
creativity,
Dragon Storm,
fantasy,
game,
mark ellis harmon,
RPG,
Susan Van Camp
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2 comments:
A diamond in the rough is still a diamond. :-)
Funny note: As I was writing this I thought of you and your experience in theatre. I concluded that those experiences are part of the background that makes you such a good GM and player. Yes, that is a compliment.
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